In development
Surface workflows are expanding
Texture Transform is evolving with smarter mapping workflows for architectural surfaces, curved geometry, and elongated forms.
Real-world workflows
Real-world SketchUp material workflows
Three common ways UMM improves material preparation before models move downstream.
CASE 1
Mixed material assignments
- Groups and faces mixed
- Cleanup slows down
- Apply to Faces restores order
CASE 2
Unstructured model
- No material system
- Materializer builds organized materials
- Ready for production workflows
CASE 3
Large project updates
- IDs already in place
- Replace updates everything
- Revisions move faster