Ultimate Material Manager

Material workflowfor SketchUp

Ultimate Material Manager prepares any SketchUp model for production.

  • Create clean material systems
  • Repair imported models
  • Control materials across entire projects in seconds

Compatible with SketchUp 2024–2026 · Mac & Windows

The problem

Why materials break

  • Container materials
  • Nested groups and components
  • Unclear scope
  • Exports break unexpectedly

The solution

One rule-based system

Every material operation follows the same logic.

  • Selection defines scope.
  • Structure remains intact.
  • Results stay predictable.

Tools

Material logic across every tool

Assign

Apply materials exactly where intended.

Replace

Update materials across large models.

Remove

Clean without breaking structure.

Apply to Faces

Fix container materials for clean exports.

Materializer

Structured material sets in one click

Materializer creates structured material placeholders from your model's Outliner structure.
Clean sets. Consistent naming. Export-ready output.

Reads hierarchy

Finds scope and structure automatically.

Applies logic

Runs one consistent material rule set.

Prepares output

Creates clean IDs for downstream rendering.

Real-world cases

Three common scenarios

Short examples that show what changes inside the model.

Case 1

Warehouse model with mixed assignments.

Materials on faces, groups, components.
Scope unclear. Manual cleanup required.
Apply to Faces → Scope becomes explicit.

Case 2

Model starts without structure.

No structure. No naming.
Materializer builds sets and IDs.
Export-ready output.

Case 3

Replace materials across large models.

Structured IDs are already in place.
Choose replacement materials.
Batch Replace updates surfaces consistently.

Production workflows

Structured models render predictably

Rendering pipelines expect structure.

  • Controlled material scope
  • Consistent, hierarchy-based naming
  • Predictable material ID separation

Prepare your model before export so it imports as intended.

Compatible with Twinmotion, Unreal Engine, V-Ray, D5 and other rendering environments.

Pricing

Choose your workflow

Monthly

$19.99

per month

Flexible access for short-term projects.

  • Full access to UMM
  • Use on 2 machines
  • All 1.6 features included
  • Priority workflow updates

Yearly

$199

per year

Best value with 17% annual savings.

  • Full access to UMM
  • Use on 2 machines
  • All 1.6 features included
  • Priority workflow updates

Perpetual

$499

one-time

One-time purchase with fixed pricing.

  • Full access to UMM
  • Use on 2 machines
  • All 1.6 features included
  • Up to SketchUp 2026

Compatibility: SketchUp 2024–2026 (macOS & Windows).
Behavior may vary slightly depending on OS version and system configuration.
SketchUp license not included. Materials not included.

By purchasing, downloading, or using Ultimate Material Manager, you agree to our End User License Agreement (EULA)

Secure checkout and payment processing are provided by Lemon Squeezy

7-day professional guarantee

Try it risk-free for a week.
If it doesn’t elevate your workflow, request a full refund.

Running a studio or a team? Contact us to learn more.

FAQ

Common questions

Why was Ultimate Material Manager built?

SketchUp is exceptionally fast for modeling, but its native material system was never designed for structured production workflows.

Ultimate Material Manager was built to preserve SketchUp's modeling speed while introducing controlled, face-based material creation, renaming, and structured management for production workflows.

This keeps models clean, predictable, and ready for Unreal Engine, Twinmotion, V-Ray, D5, and other professional render pipelines.

How does UMM perform on large production models?

UMM is designed for production-scale files with deep nesting and high face counts.

Operations prioritize SketchUp's native engine wherever possible, helping maintain stability and predictable performance even in complex models.

What does UMM actually do inside SketchUp?

UMM adds structured, face-level material control to SketchUp.

Materializer creates material placeholders based on the model's Outliner structure, deriving separation from component and group hierarchy.

Additional tools support batch creation, renaming, controlled replacement, and render-ready material ID preparation.

Can I use my license on multiple machines?

Each license includes two activations, for example a desktop and a laptop.

If a third device is activated, the oldest activation is automatically released.

Ready to make SketchUp materials predictable?